The Roster

Champions

Eighteen original outcasts, each with a passive, four abilities, and a backstory that would not survive legal review. Pick your fighter.

Bramblewick

the Mildly Inspiring

FighterMeleeNo ResourceDiff

A retired hedge-knight who solves most problems by spinning very fast in budget plate armor.

Knighted by a committee that has since disbanded, Bram patrols Ruckus Ravine on principle and a generous pension.

PSecond WindPassive

Out of combat for 5s, rapidly regenerate health. Cardio is its own reward.

Hearty SwingQ

Hearty Swing

Surge forward; your next strike hits harder and briefly speeds you up.

BarkskinW

Barkskin

Brace behind a slab of sturdy bark for a brief, generous shield.

Whirl of SplintersE

Whirl of Splinters

Spin in place, shredding everything nearby and your daily step goal.

Final VerdictR

Final Verdict

Deliver an unappealable ruling of pure (true) damage to one foe.

Base Stats

Health700
Attack Damage66
Move Speed345
Attack Range70
Armor / Magic Resist38 / 32

Field Notes

  • Q just before an auto for a chunky hit.
  • W right as damage lands to shrug it off.
  • R finishes low targets — save it.

Frostele

the Chillmonger

MarksmanRangedManaDiff

Fires arrows kept at a refreshing sub-zero temperature. Hydration not included.

A frost-touched scout who insists the cold is "good for the joints" while slowing everyone she meets.

PPermafrostPassive

Every auto-attack chills the target, briefly slowing them.

QuickdrawQ

Quickdraw

Wind up and unload at a blistering fire rate for a few seconds.

Sleet VolleyW

Sleet Volley

Loose a fan of icy arrows that damage and slow everyone they hit.

Glacier LanceE

Glacier Lance

Hurl a long shard of ice down a line, chilling whatever it pierces.

Big ChillR

Big Chill

Fire one enormous arrow across the map; it stuns whatever it clips.

Base Stats

Health560
Attack Damage60
Move Speed325
Attack Range575
Armor / Magic Resist26 / 30

Field Notes

  • Autos slow — you can kite forever.
  • E pokes from a screen away.
  • R can snipe cross-map; lead moving targets.

Lumina

the Overlit

MageRangedManaDiff

A beam mage whose enthusiasm vastly exceeds her impulse control. Comes with sparkles.

Graduated top of a class of one. Believes every problem can be solved with a sufficiently large beam.

PAfterglowPassive

Abilities mark the target; your next auto-attack detonates the mark for bonus magic damage.

Prism BoltQ

Prism Bolt

Fling a bolt of refracted light that roots the first foe it strikes.

Aegis WrapW

Aegis Wrap

Wrap yourself and nearby allies in a shield of woven light.

SunspotE

Sunspot

Ignite a zone of light that scorches and slows everyone inside.

OverbeamR

Overbeam

Fire THE beam. Enormous. Bright. Probably voids several warranties.

Base Stats

Health510
Attack Damage52
Move Speed330
Attack Range550
Armor / Magic Resist22 / 30

Field Notes

  • Land Q to lock someone, then E + R.
  • Auto after any ability to pop your mark.
  • Aim R through your rooted target.

Sporvik

the Sniffling

MarksmanRangedManaDiff

A tiny fungal gremlin in an enormous hat. Poisons you while maintaining excellent eye contact.

Technically a colony of polite spores wearing one big coat. Do not hug Sporvik.

PSporeshotPassive

Auto-attacks coat the target in spores, dealing magic damage over time.

Pocket SandQ

Pocket Sand

Fling stinging dust; the target is blinded and badly slowed.

ScurryW

Scurry

Skitter away with a sudden burst of unreasonable speed.

Spore FrenzyE

Spore Frenzy

Supercharge your toxins, amplifying your damage for a while.

CaltropsR

Caltrops

Scatter a patch of nasty traps that poison and slow whoever wanders in.

Base Stats

Health525
Attack Damage54
Move Speed335
Attack Range500
Armor / Magic Resist24 / 30

Field Notes

  • Stack autos to keep poison ticking.
  • Q shuts down an enemy carry mid-fight.
  • Litter R around chokes and objectives.

Cogsworth

the Refurbished

TankMeleeManaDiff

A hulking automaton assembled from spare parts and pure intent. Grabs first, asks never.

Reboots nightly. Remembers nothing except that it really enjoys grabbing people.

PReserve BatteryPassive

Drop to low health and convert mana into a protective shield. Engineering!

Magno-GrabQ

Magno-Grab

Launch a magnetic fist; the first thing it hits gets reeled in and stunned.

OverclockW

Overclock

Vent the warranty: move and attack faster until something melts.

Piston PunchE

Piston Punch

Charge a heavy bonk that staggers the target on impact.

DischargeR

Discharge

Unleash stored regret in a ring of lightning that slows nearby foes.

Base Stats

Health690
Attack Damage62
Move Speed340
Attack Range80
Armor / Magic Resist37 / 32

Field Notes

  • A landed Q decides fights — aim like your rank depends on it.
  • Q → E → auto is a full combo.
  • W to actually reach things with your tiny range.

Professor Fumes

the Aggressively Pungent

FighterMeleeManaDiff

A tenured chemist who closes distance fast and drops clouds of fumes that violate four safety codes.

Published 0 papers, caused 11 evacuations. Still has tenure somehow.

PPersonal Space IssuesPassive

Gain bonus move speed while near enemy champions.

Noxious WakeQ

Noxious Wake

Drop a cloud of fumes right where you stand. It lingers. It reeks. It hurts.

Tar PitW

Tar Pit

Splash sticky goo on the ground; whoever steps in it grinds to a crawl.

Heave-HoE

Heave-Ho

Hoist an enemy over your shoulder and slam them behind you.

Bad BatchR

Bad Batch

Chug an expired concoction and become statistically terrifying.

Base Stats

Health650
Attack Damage63
Move Speed345
Attack Range70
Armor / Magic Resist32 / 32

Field Notes

  • Drop Q under your feet and re-cast it to keep a cloud on the enemy.
  • W someone into your Q cloud and watch them suffer.
  • Heave foes into your goo or your team.

Vesh

the Veiled

AssassinMeleeNo ResourceDiff

An edgelord whose "shadow clone" is just Vesh standing very still and hoping you fall for it.

Trained in the ancient art of being somewhere else. Mostly it works.

PClosing TimePassive

Auto-attacks against low-health targets deal bonus magic damage.

Fan of KnivesQ

Fan of Knives

Hurl a spread of blades in a line. Sharp. Pointy. Free of charge.

ShadowstepW

Shadowstep

Dash a fixed distance and leave behind a deeply unconvincing decoy.

Reaping SpinE

Reaping Spin

Whirl your blades; everyone nearby is cut and slowed. Tidy.

The Last WordR

The Last Word

Blink to a target and stamp them; moments later, a very large number.

Base Stats

Health600
Attack Damage64
Move Speed345
Attack Range125
Armor / Magic Resist32 / 32

Field Notes

  • Lead Q in front of runners.
  • W is your engage AND your escape — ration it.
  • R, then E + Q + auto while it counts down.

Nana Cinder

the Sweet Pyromaniac

MageRangedManaDiff

A kindly grandmother who, when pressed, drops a clearance-bin bear named Mr. Snuggles on her foes. Will bake you cookies. Will also incinerate you.

Bakes for the whole base every Sunday. Nobody asks what fuels the oven.

PSlow BurnPassive

Every few ability casts, your next ability also stuns. The stun is free; the trauma is not.

FireboltQ

Firebolt

Lob a tidy fireball at one target. Simple. Effective. Slightly singed.

Scorch BreathW

Scorch Breath

Breathe a cone of budget flame. Tastes faintly of burnt toast.

Toasty ShieldE

Toasty Shield

Wrap up in a warm, mildly flammable shield. Cozy and defensive.

Here's Mr. SnugglesR

Here's Mr. Snuggles

Deploy a large, legally-distinct bear. It lands HARD and leaves a smoldering mess.

Base Stats

Health530
Attack Damage51
Move Speed335
Attack Range575
Armor / Magic Resist21 / 30

Field Notes

  • Cast a few spells to load the stun, then R for a guaranteed pin.
  • Q is cheap, spammable poke.
  • E right before you dive.

Boulderon

the Avalanche

TankMeleeManaDiff

A walking landslide with a heart of (literal) gold ore. Initiates fights by simply arriving.

Was a mountain. Got bored. Now it commutes.

PSedimentPassive

Each hit you take grants stacking damage reduction (briefly). The longer the fight, the tankier you get.

Boulder TossQ

Boulder Toss

Heave a chunk of yourself; it damages and slows the first foe hit.

Stone SkinW

Stone Skin

Calcify for a moment: gain a shield and a surge of armor.

Seismic ChargeE

Seismic Charge

Barrel forward in a line, stunning the first enemy you bowl over.

AvalancheR

Avalanche

Erupt, burying everyone nearby in rubble — heavy damage, slow, and a stun at the epicenter.

Base Stats

Health720
Attack Damage64
Move Speed340
Attack Range125
Armor / Magic Resist40 / 34

Field Notes

  • Lead with E to lock down a target, then R.
  • W during a fight, not before — Sediment + shield makes you unkillable.
  • Boulder Toss pokes and peels.

Vesper

the Quickhand

MarksmanRangedManaDiff

A duelist with two pistols and zero patience. Shoots first, monologues during the reload.

Wanted in three regions for excessive style. Tips well.

PLucky NumberPassive

Every third auto-attack fires a hot round, dealing bonus true damage.

Double TapQ

Double Tap

Snap off a heavy targeted shot that hits hard and applies on-hit effects.

Smoke BombW

Smoke Bomb

Drop a smoke screen and surge away with a burst of speed.

Trick ShotE

Trick Shot

Fire a ricocheting round down a line that punches through targets.

Hot LeadR

Hot Lead

Load a screaming round and fire it across the lane; it executes the weak.

Base Stats

Health545
Attack Damage61
Move Speed330
Attack Range560
Armor / Magic Resist26 / 30

Field Notes

  • Weave autos so the true-damage round lands in fights.
  • E pierces a whole wave for fast clears.
  • R snipes low targets fleeing across the map.

Lyric

the Songweaver

SupportRangedManaDiff

A traveling bard who buffs allies with bangers and debuffs enemies with deep cuts nobody asked for.

Plays every fight like an unpaid gig. Still better than most openers.

PHarmonyPassive

Casting an ability mends the lowest-health nearby ally (including you) for a little.

Sour NoteQ

Sour Note

Fire a discordant chord that damages and slows the first enemy struck.

Crescendo ShieldW

Crescendo Shield

Shield yourself and nearby allies and grant a burst of move speed.

RefrainE

Refrain

Play a soothing refrain, healing yourself and nearby allies over a moment.

EncoreR

Encore

Hit the high note: a wide blast that damages and heavily slows enemies while rallying allies.

Base Stats

Health540
Attack Damage52
Move Speed335
Attack Range525
Armor / Magic Resist24 / 30

Field Notes

  • Keep casting — Harmony quietly keeps your carry topped up.
  • W to peel, E to sustain a poke war.
  • R to zone a whole team off an objective.

Kraugg

the Pit Beast

FighterMeleeNo ResourceDiff

A ravenous brute who treats the jungle like an all-you-can-eat buffet and your team like dessert.

Has eaten three dragons and a contract dispute. Still hungry.

PInsatiablePassive

Innate lifesteal on everything, and you heal extra when feasting on monsters.

MaulQ

Maul

Rake a target with bonus damage and heal yourself for a chunk of it.

Thick HideW

Thick Hide

Bristle up: gain a shield and shrug off the next bit of punishment.

PounceE

Pounce

Leap to a spot, clawing everything you land near.

Feeding FrenzyR

Feeding Frenzy

Go berserk: massive attack speed, lifesteal, and move speed for a glorious few seconds.

Base Stats

Health680
Attack Damage66
Move Speed345
Attack Range125
Armor / Magic Resist36 / 32

Field Notes

  • Clear jungle camps to heal up between ganks.
  • Pounce in, Maul to sustain, R to shred.
  • W times the enemy burst to survive dives.

Tempesta

the Stormcaller

MageRangedManaDiff

A weather forecaster who got tired of being wrong and simply started making the weather instead.

Predicts a 100% chance of pain with scattered electrocution.

POverchargePassive

Every few casts, your next ability also stuns as built-up static discharges.

Arc BoltQ

Arc Bolt

Hurl a forking bolt of lightning down a line.

Static FieldW

Static Field

Charge a patch of ground that zaps and slows everyone in it.

GalvanizeE

Galvanize

Crackle with energy: gain attack speed, move speed, and a static shield.

ThunderclapR

Thunderclap

Call down a colossal bolt that detonates and stuns everything beneath it.

Base Stats

Health515
Attack Damage53
Move Speed335
Attack Range560
Armor / Magic Resist22 / 30

Field Notes

  • Cast a couple of spells to load Overcharge, then W or R for a free stun.
  • Q is your spammable poke.
  • E before diving — the shield + speed carries your combo.

Wallace

the Immovable Object

TankMeleeManaDiff

A municipal wall that achieved sentience during a budget meeting and has been standing in the way ever since.

Load-bearing. Emotionally and structurally.

PLoad-BearingPassive

Each hit you take grants stacking damage reduction. The longer you stand, the harder you are to topple.

Shield BashQ

Shield Bash

Slam a foe with your shield, bonking them stunned.

Guard StanceW

Guard Stance

Plant your feet behind a heavy shield for a hefty barrier.

Taunting RoarE

Taunting Roar

Bellow at everyone nearby, bruising and slowing them.

Last StandR

Last Stand

Become a fortress: a massive shield for you and nearby allies.

Base Stats

Health715
Attack Damage62
Move Speed340
Attack Range125
Armor / Magic Resist41 / 34

Field Notes

  • Q to lock someone down, E to peel for your team.
  • W during burst — Load-Bearing makes you nearly unkillable mid-fight.
  • R shields your whole squad in a teamfight.

Tempo

the Restless Blade

AssassinMeleeNo ResourceDiff

A duelist who cannot stand still and cannot stand losing. Treats every fight like a dance recital with knives.

Banned from three dojos for "excessive enthusiasm".

PMomentumPassive

Auto-attacks against wounded foes deal bonus magic damage. Keep the pressure on.

FlurryQ

Flurry

Unleash a quick line of slashes that carve through the front rank.

ParryW

Parry

Read the attack: gain a brief shield and a surge of attack speed.

Blink StrikeE

Blink Strike

Dash a short distance, slashing and slowing whoever you pass.

CrescendoR

Crescendo

Erupt into a whirlwind of steel, slashing and slowing everyone around you.

Base Stats

Health610
Attack Damage64
Move Speed345
Attack Range150
Armor / Magic Resist30 / 32

Field Notes

  • E in, Flurry, then auto to proc Momentum.
  • Parry the enemy burst, not before it.
  • R is your teamfight reset and finisher.

Beacon

the Lightbearer

SupportRangedManaDiff

A lighthouse keeper who decided ships were boring and started guiding ADCs to victory instead.

Never lets the light go out. Sometimes literally fights about it.

PRadiancePassive

Casting an ability mends the lowest-health nearby ally (including you).

LightlanceQ

Lightlance

Fire a lance of focused light that damages and slows the first foe hit.

Warding LightW

Warding Light

Wrap yourself and nearby allies in protective light and a burst of speed.

Guiding GlowE

Guiding Glow

Bathe nearby allies in warm light, healing them over a moment.

DawnbreakR

Dawnbreak

Ignite a sunrise: a sweeping heal that washes over your whole team.

Base Stats

Health540
Attack Damage52
Move Speed335
Attack Range540
Armor / Magic Resist24 / 30

Field Notes

  • Radiance heals while you poke — never stop weaving Lightlance.
  • Warding Light shields a dive; Guiding Glow wins long poke lanes.
  • Hold Dawnbreak for the teamfight — it heals the whole squad at once.

Glacia

the Cold Comfort

SupportRangedManaDiff

An ice enchanter who freezes your enemies and your insecurities. Excellent at parties she ruins.

Keeps the team drinks cold and the enemy carry colder.

PFrostbitePassive

Auto-attacks chill the target, briefly slowing them.

Frost ShardQ

Frost Shard

Lob a shard of ice that damages and heavily slows the first enemy hit.

Cold SnapW

Cold Snap

Frost over yourself and nearby allies with a brittle shield.

Mending SnowE

Mending Snow

Let gentle snow fall on nearby allies, healing them.

BlizzardR

Blizzard

Summon a roaring blizzard that batters and deeply slows everyone caught in it.

Base Stats

Health535
Attack Damage51
Move Speed335
Attack Range525
Armor / Magic Resist23 / 30

Field Notes

  • Q chains with your auto slow to lock a target down.
  • W + E keep your carry healthy and shielded.
  • R zones a whole team off an objective.